Game Launched!


After months of development, multiple struggles, and an incredibly long labour disruption causing us to greatly reduce the scale of the game to match the shortened time period we had to work on it, Spiritbound v1.0 is officially out!

This was a really fun project to make - and while we couldn't get everything we wanted into the game - we feel satisfied just knowing that we got a good enough product out there on time.

This was a real labour of love, so from all of us on The Hexa Astrum, we hope you enjoy the game.

Happy Summer!

(and who knows, there's a 10% chance this game actually gets an update 10 years in the future?)

PS. There's some white pixels on the border of some of the UI elements. None of us are sure how it got there, considering viewing it everywhere BUT the game shows them without the white pixels. It annoys me dearly. I am saddened. However we couldn't find a way to fix it in time. Maybe in the future. But you know what they say in game design: It's not a bug, it's a feature.    -Sebastien Patiu

Files

Spiritbound v1.0 34 MB
May 22, 2024
Spiritbound - Game Design Document 11 MB
May 22, 2024

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